Avoriel and I were discussing how I might fit out a Blackbird hull into which I'd chanced. Surprised at how much further I could jam in a Blackbird than a Falcon (my Long Distance Jamming skill is only middling), I decided to compare the bonuses listed for Caldari EWAR craft.
Griffin --
Caldari Frigate Skill Bonus: 15% bonus to ECM Target Jammer strength and 10% bonus to ECM Target Jammers' capacitor need per level.
Kitsune --
Caldari Frigate Skill Bonus: 20% bonus to ECM target jammer strength and 10% reduction in ECM target jammers' capacitor need per level
Electronic Attack Ships Skill Bonus: 10% bonus to ECM target jammer optimal range and 5% bonus to capacitor capacity per level
Blackbird --
Caldari Cruiser Skill Bonus: 15% bonus to ECM Target Jammer strength per level; 10% bonus to ECM Target Jammer optimal range and falloff per level.
Falcon --
Caldari Cruiser Skill Bonus: 5% Bonus to Medium Hybrid Damage Per Level; 10% Bonus to ECM Target Jammer capacitor use per level
Recon Ships Skill Bonus: 30% bonus to ECM Target Jammer strength per level and -96% to -100% reduced CPU need for cloaking device per level.
Role Bonus: 80% reduction in liquid ozone consumption for cynosural field generation and 50% reduction in cynosural field duration. Note: can fit covert cynosural field generators
Rook --
Caldari Cruiser Skill Bonus: 5% Bonus to Heavy and Heavy Assault Missile Launcher Rate of Fire per level; 10% Bonus to ECM Target Jammer capacitor use per level
Recon Ships Skill Bonus: 30% Bonus to ECM Target Jammer strength per level; 10% Bonus to Heavy Assault & Heavy Missile velocity per level
Scorpion --
Caldari Battleship Skill Bonus: 15% bonus to ECM Target Jammer strength per level; 20% bonus to ECM Target Jammer optimal and falloff range per level; 20% Bonus to ECM Burst Range per level
Widow --
Caldari Battleship Skill Bonus: 5% bonus to cruise and siege missile launcher rate of fire and 10% bonus to cruise missile and torpedo velocity per level
Black Ops Skill Bonus: 30% bonus to ECM target jammer strength and multiplies the cloaked velocity by 125% per level
Note: can fit covert cynosural field generators and covert jump portal generators. No targeting delay after decloaking
Thursday, May 27, 2010
Friday, May 21, 2010
Genesis
*Thump* Well, this is indeed on!
Finding a first entry stumped me; but then I do enjoy a little of everything from haunting Syndicate and Providence to hunting Sansha zombies to whatever odd jobs the latest zaibatsu agent wants in whatever empire space I find myself.
But then I found something on which I could wax eloquent: the ancient and lowly Velator. With a Micro Auxiliary Power Core you can mount a decent Cold-Gas afterburner and two tech II railguns on it. With a tech II Signal Amplifier and a tech II Auto Targeter you can fit a 150mm Railgun II and a 'Langour' webber in the mids and lock onto seven hostiles at 40 km. And either way you can fit two of the tech II versions of the Minmatar Warrior or Gallente Federation Hobgoblins in its drone bay. Who would ever expect that out of a ship used to train rookies? What's not to like? ^_^
Finding a first entry stumped me; but then I do enjoy a little of everything from haunting Syndicate and Providence to hunting Sansha zombies to whatever odd jobs the latest zaibatsu agent wants in whatever empire space I find myself.
But then I found something on which I could wax eloquent: the ancient and lowly Velator. With a Micro Auxiliary Power Core you can mount a decent Cold-Gas afterburner and two tech II railguns on it. With a tech II Signal Amplifier and a tech II Auto Targeter you can fit a 150mm Railgun II and a 'Langour' webber in the mids and lock onto seven hostiles at 40 km. And either way you can fit two of the tech II versions of the Minmatar Warrior or Gallente Federation Hobgoblins in its drone bay. Who would ever expect that out of a ship used to train rookies? What's not to like? ^_^
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